Game Guides

Short guides to the games we play at events. Read one before game night, or pull it up at the table when you need a refresher.

Each guide shows what playing feels like: rules load, social pressure, talking, speed pressure, timer (none / optional / core), direct conflict, bluffing, information and memory load, attention pressure, noise, and break flexibility.

Filter by what matters to you

Timer is separate from speed: a game can have no clock but still demand fast reactions.

Join us for game night

Guides help, but the fastest way to learn is to play. Come to an event and we will teach you at the table.