Game Guides
Short guides to the games we play at events. Read one before game night, or pull it up at the table when you need a refresher.
Each guide shows what playing feels like: rules load, social pressure, talking, speed pressure, timer (none / optional / core), direct conflict, bluffing, information and memory load, attention pressure, noise, and break flexibility.
Filter by what matters to you
Timer is separate from speed: a game can have no clock but still demand fast reactions.












