Love Letter

Love Letter

Second Edition

2-6 players ~20 min

In the box

  • 21 cards (values 0–9)
  • 13 favor tokens
  • 6 reference cards

Objective

You are a suitor wooing the Princess: smuggle your love letter to her and earn her favor. The higher your card, the closer your letter gets. Be first to the favor-token goal (2 players: 6, 3 players: 5, 4 players: 4, 5-6 players: 3) by winning rounds as last player standing or holding the highest card when the deck runs out.

Game end

A round ends when the deck runs out or one player remains. The winner takes a favor token; tied highest cards each take one. Two Spies played still earn only one Spy token.

What playing this feels like

Speed, attention and memory: None / Low / Medium / High. Timer is separate: none / optional / core. Bluffing: None / Optional / Conditional / Core. Breaks: Good / Medium / Poor.

Rules load
Low
Social pressure
Medium
Talking
Low
Speed pressure
None
Timer
None
Direct conflict
High
Bluffing / deception
Optional
Information load
Medium · Cards / deduction
Memory load
Medium–High
Attention pressure
Medium
Noise potential
Low
Break flexibility
Medium

Setup

  1. Deal. Set one card aside face down unseen, then deal one card each. Each player holds one hidden card to start.
  2. Table. With 2 players, also set 3 more cards aside face up, out of play. Place the deck where every player can reach it.

Walkthrough: first round

Worked opening: with 4 players, one card sits aside face down and each player holds one card. Anna draws a Guard (1) beside her Priest (2). She plays the Guard, names Ben, and guesses Prince. Ben holds a Baron, so nothing happens and play passes on.

  1. Draw. On your turn, draw the top deck card. You now hold two cards in hand.
  2. Play. Play one card face up and read its effect aloud. The card effect happens right away.
  3. Repeat. Keep taking clockwise turns, drawing and playing one card each turn. When the deck runs out, survivors reveal their hands and the highest card takes a token.

Rules

  1. Draw. Draw the top card so you hold two cards. You choose which card to play and keep.
  2. Play. Play one card face up and apply its exact text. Guard, Priest, Baron and King must pick another player, never yourself. The effect can reveal hands or knock players out.
  3. Survive. Handmaid (4) protects you until the start of your next turn. See the card reference for edge cases. Knocked-out discards never trigger their printed effect.
  4. Compare. When the deck runs out, survivors reveal their hands. Highest card wins; every tied highest each takes one token.
  5. Win. First to the goal wins: 6 tokens (2P), 5 (3P), 4 (4P), 3 (5-6P). The round winner takes first turn of the next round.

Examples

Card & term reference

0 - Spy (x2)
No effect when played. At round end, if you are the only player still in the round who played or discarded a Spy, gain 1 favor token (max 1, even with both Spies). Eliminated Spy players earn nothing, so if both Spy players are out, no one gains.
1 - Guard (x6)
Pick another player and name a card except Guard. They leave the round if they hold it.
2 - Priest (x2)
Secretly look at another player's hand.
3 - Baron (x2)
Secretly compare hands with another player. Lower value leaves; ties leave both in.
4 - Handmaid (x2)
Other players cannot pick you until the start of your next turn. If all others are protected, Guard, Priest, Baron and King have no effect; Prince must target yourself.
5 - Prince (x2)
Pick any player, including yourself. They discard their hand and draw a new card.
6 - Chancellor (x2)
Draw 2 cards, keep 1 of the 3, return 2 face down under the deck. With 1 card left draw 1 and return 1; with none, no effect.
7 - King (x1)
Trade hands with another player right away.
8 - Countess (x1)
You must play her with King or Prince. No effect alone.
9 - Princess (x1)
Never play her. Playing or discarding her for any reason knocks you out right away, even if a Prince forces you to discard her.

Common mistakes

Rules summary based on Z-Man Games.

Keep learning

Play it at game night

Bring this guide with you. We will teach the rest at the table.