Skull

Skull

3-6 players 15–30 min

In the box

  • 6 sets of 4 discs (3 flowers + 1 skull)
  • 6 square bases

Objective

Win two challenges by flipping only flowers. Each challenge win flips your base over.

Game end

Game ends when a player wins a second challenge or only one player still holds discs. That player wins right away.

What playing this feels like

Speed, attention and memory: None / Low / Medium / High. Timer is separate: none / optional / core. Bluffing: None / Optional / Conditional / Core. Breaks: Good / Medium / Poor.

Rules load
Low
Social pressure
High
Talking
Medium
Speed pressure
None
Timer
None
Direct conflict
High
Bluffing / deception
Core
Information load
Low
Memory load
Low
Attention pressure
Medium
Noise potential
Low–Medium
Break flexibility
Medium

Setup

  1. Hand. Each player takes four discs and one square base, colorful side up. Everyone holds three flowers and one skull.
  2. Choose. Pick a first player to start the round. Turn order runs clockwise from that player.

Walkthrough: first round

Worked opening: with 4 players, everyone at once places one disc face down. Anna starts, adds a second disc to her stack, Ben adds one too, then Carla bids 2. Dan passes, Anna passes, Ben passes, so Carla flips her own top flower first, then the top flower of Anna stack, and wins the first challenge point.

  1. Place. Everyone at once sets one disc face down on their base, no turns needed. Every stack starts with one hidden disc.
  2. Add. Starting with the first player, in turn each player either places a disc on top or starts a bid. Stacks grow until one player names a bid.
  3. Bid. In the bidding phase the only options are up the bid or pass, naming no more discs than are in play. Play passes around until only one bidder is left.
  4. Reveal. The challenger flips all of their own discs first, top disc at a time. Then they flip others in any order, always the top disc of a stack, until they reach the bid or hit a skull.
  5. Next. Everyone takes their discs back and pulls their base in front of them, challenger starts the next round if still in. Play repeats until someone wins twice or is the last player still holding discs.

Rules

  1. Place. Everyone at once sets one disc face down to start, no turns needed. Each stack shows one hidden disc.
  2. Build. Placing phase, starting with the first player: in turn stack a disc on top or start a bid instead. Anyone can bid early without placing a second disc.
  3. Bid. Bidding phase: up the bid higher than the last bid and no higher than discs in play, or pass by pushing your base and stack to the center. Bases pushed to the center stay flippable, and bidding ends with one challenger left.
  4. Reveal. The challenger flips all of their own stack first, one top disc at a time. Then they free-pick any bases in any order, always the top disc, and may take several from one base or hop between bases.
  5. Fail. A skull stops the challenge right away and costs the challenger one disc to the box. The skull owner picks unseen, own skull means discard in secret, last disc means out.
  6. Win. All flowers up to the bid wins the challenge and flips a base over. A win on an already-flipped base wins the game, as does being the last player still holding discs.

Examples

Common mistakes

Rules summary based on Lucky Duck Games.

Keep learning

Play it at game night

Bring this guide with you. We will teach the rest at the table.