Stella

Stella

3-6 players ~30 min

In the box

  • Board + 84 Dixit cards (15 in play, 3 lines of 5)
  • 96 word cards (2 words each)
  • 6 lantern tokens (Light/Dark)
  • First scout pawn + 4 round tokens
  • Personal slates + scoring slate

Objective

Score stars for card picks you share with others across four rounds.

Game end

Play lasts four rounds. The explorer with the most stars wins.

What playing this feels like

Speed, attention and memory: None / Low / Medium / High. Timer is separate: none / optional / core. Bluffing: None / Optional / Conditional / Core. Breaks: Good / Medium / Poor.

Rules load
Medium
Social pressure
Medium
Talking
Low
Speed pressure
None
Timer
None
Direct conflict
Low
Bluffing / deception
None
Information load
High · Images / words
Memory load
Medium
Attention pressure
Medium
Noise potential
Low
Break flexibility
Medium

Setup

  1. Lay. Lay fifteen Dixit cards in three lines of five. Everyone studies the same fifteen cards.
  2. Hand. Give each explorer a slate, pen, and lantern. Each lantern starts Light side up.
  3. Choose. Stack four word cards and pick a first scout. The first clue word waits in the pile.

Walkthrough: first round

Worked opening: the clue word is "Captain" beside fifteen Dixit cards. Ana crosses 3 boxes, Ben crosses 7 alone, so Ben flips Dark. Ana scouts a pirate ship shared with two others for a Spark (2 stars). Ben scouts a card nobody else picked, falls and keeps the stars already filled.

  1. Reveal. The first scout flips a word card and reads it aloud. Every explorer uses the same clue word.
  2. Associate. Each explorer secretly crosses one to ten boxes. All slates lock before any card is shown.
  3. Announce. Each explorer announces their count and places their lantern. A lone leader flips Dark and scouting starts clockwise.
  4. Scout. In turn, each scout points at one crossed card. Shared picks score stars and lone picks end your round.

Rules

  1. Associate. Secretly cross one to ten boxes, then pass your pen left. Your slate stays hidden until scouting starts.
  2. Announce. Announce your count and place your lantern token. A lone highest count flips Dark for this round.
  3. Spark. Scout a card at least one other explorer crossed. All involved explorers fill two stars, plus one bonus for pairs.
  4. Fall. Scout a card nobody else crossed to fall. You keep past stars but stop scouting this round.
  5. Score. Each filled star scores one point at round end. A fallen Dark explorer loses one star per shared pick.
  6. Reset. Replace one line of cards and pass the scout pawn. Reset lanterns to Light and erase all slates.

Examples

Common mistakes

Rules summary based on Libellud.

Keep learning

Play it at game night

Bring this guide with you. We will teach the rest at the table.